A downloadable game for Windows, macOS, and Linux

A short playable visual experiment, playable in the web in the link


By Michelle Faifer (@micfaifer) and Emmanuel Santana (@flyingvelvetlob)

Install instructions

Play in the browser at http://human-resource-manager-... or download it in one of the additional files


win32.zip 70 MB
osx64.zip 90 MB
linux32.zip 86 MB
win64.zip 79 MB

Development log


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This was unexpectedly fun! I usually like to read quickly through text, but the slow narration made it really immersive while the ability to shamble through the screens was still engaging. Even in a WIP demo, you managed to make the storyline super intriguing and gave us enough content for the plot to not feel aimless. The stop motion graphics were an awesome touch and I feel like that design choice enhanced the storytelling even more.

thaaanks, one day we still plan to get back to this project, stop motion is my passion, however its very expensive to make =)

strange & cool. i really liked this short "aesthetic experiment"

too bad it's an incomplete game made for a game jam and not completed afterwards. I hope you'll continue it one day. Anyway, thank you for creating and released this :) Btw, that's really nice we can play in the browser, thanks for that!

The texts introducing Jamie (and humans) reminds me the great Illhas das flores, a 1989 short film by Jorge Furtado (here in portuguese and frenchhere the J. Furtado wikipedia page).


Thanks a lot for the comments, I am really glad you liked it! Personally its my very favorite project ... it just happens that its very expensive to turn an experiment like this into a full game, which is something we found out slowly as we went on investing on this. However, this project is very personal to me, so one day I hope we can get the resources to actually finish it. There has been a lot of work done on this after this prototype, its just still far from being considered a finished thing. Thanks for playing and commenting, its always nice to see it still reaches people =)

Yes, it doesn't seem easy to make, even if the goal is a short game.

I'll follow the project if you finish this game!


Really nicely done! Short, but great style. Cool stuff!


Thanks! We are working on a full game based on this experiment now. It should not be long, we are aiming at a story with 30min to 1hr of gameplay. By the way, this is the teaser we created for it, I would love to know what you think of it: 

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Looks really great so far. I'll definitely be keeping an eye on this as it develops, keep up the good work!


I am glad you liked it! Thanks! We are posting each step in the development process in our new twitter https://twitter.com/cartonboxs... ^^

I really dig the aesthetics, and the atmosphere. But I seem to be stuck! The sink in the bathroom has a question mark, but activates nothing. Also, the couch by the fridge, and the white (picture?) on the wall both have question marks but no text or actions associated with them. I can't seem to progress past looking into the fridge for food. Maybe I am doing something wrong?

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Hi SleepyGary, you are doing nothing wrong. In fact this is not a complete game, we posted it as an aesthetic experiment to the stop motion game jam. We will be working on it further, but for now it is really just a demo. Thanks for playing anyway =) ... by the way, here the ideal is that you can get to the baby's room. In order to get that you just need to get the correct triggers right, not all interactable objects currently have actions associated with them.

oh, cool! I was wondering if it was a demo (like mine will be).
I really like the aesthetic and the atmosphere, and I am looking forward to the full game. Have you got an idea of when that might be? Good luck!

I am glad you liked it SleepyGary, yours seem pretty interesting too from what I can see in the screenshot ... and by the way, local co-op I think its just awesome! I miss having more co-op games around. Some time ago we developed some templates for local co-op but ended up not investing much in them to have a full game.

About being a demo, I had a story in mind but in the end I found that stop motion animation requires a lot of time and so we decided to make it just a demo lolol. I kinda liked the result and intend to invest more time on it to make a full game and see if there is still time to release it in Steam's Greenlight, while it still exists.

By the way, we have just updated it, changing the controls so that every click while on conversation will trigger continue conversation, that way you actually know that the text comes from the thing you clicked before lolol. Also inserted more little clues so that you know what you should do to get to the 'end'.

What about you? Do you plan on working further in your game?